This demo shows the integration process of visual effects applied on animation scenes. Most of the simulations base on camera animation, models' deformations and lighting conditions.
I create specific shaders for most of the particles and fluids and animate as well as their emitters' surfaces as intricate interacting force fields.
Rendering in layers and passes allows me to add, e.g. particles reflections later in post-production.
Take also a look at Character Demo, Environment & Props Demo and Generalist Demo.